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Should you be importing your design from a 3D editor, make sure you make sure you Have in mind the difference between coordinate systems. By way of example, Blender's default coordinate and device procedure differs from Unity's. You should export FBX files from Blender and outline the exporter as such: https://avatar-creator85172.loginblogin.com/35624403/considerations-to-know-about-avatar-creator

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